|Bavarians try to hold the line|
In the final turn of the game two fresh regiments of Prussian cavalry charged a single regiment of French cuirassiers, the last reserves in the center. The Prussians were able to add a modifier of one in to each of their two dice rolls. The sad result was snake eyes on the first and a three on the second. The French player rolled a ten. This meant that both Prussian regiments were routed and the game was clearly over with the French winning a resounding victory.
|The final charge of the game|
Over the course of five days 12 players maneuvered of 2,200 infantry and 600 cavalry figures as well as over 80 stands of artillery. It was an epic battle in the truest sense. The rules, General de Brigade, gave us a good feel for the period and the results seemed to be very realistic. Good tactics were rewarded; poor tactics resulted in catastrophe. But whenever you roll dice, there were still occasions when the unthinkable happened. This gave some very memorable moments to both sides. One that comes immediately to mind was on the last turn of the game. Prussian infantry were trying to assault a portion of Mockern for the fifth time. They had a 50/50 chance of winning the fight as the French battalion was quite frail due all of the previous attacks. But a double six gave them one more victory and the Prussian Corp commander who was leading from the front was wounded as well. This was the straw that broke the Prussian's back.