|British deployment point|
|French deployment point|
|Artillery tearing up a French formation.|
Another thing I am learning is that skirmishers and light infantry are quite vulnerable. Initially, I was pleased that they could pop away and be a nuisance, but then the formation they were shooting at got to return fire and literally blew them apart. I gave them the cover bonus for being skirmishers, but even so, they don't hold up well. A light company was forced to retire. I rolled a die and the British morale was lowered one point. A French skirmish group had the same trouble against three groups of British infantry.
|A group of the 95th|
Rifles suffers 3 losses and several shock points as a result of a volley from a French formation of two groups.
The French dragoons cantered down the road into range of a group of 95th Rifles. The Rifles got to take a shot and killed on trooper and inflicted some shock. This was enough to cause the French horsemen to retire and await an opportunity to make an impact. On their left, a large formation of German infantry advanced to attack the village and its Spanish garrison.
|Germans making their way toward to the village|
|French infantry retires behind a hill to escape another blast of canister from the British gun.|
|The 28th Foot clears the wood of a pesky group of French skirmishers.|
I did a better job this game of remembering to roll to see if leaders were hit when casualties were inflicted on groups they were attached to. I also had a better feel for how to use the command chips, though it will take some time to become proficient with them.
Here's a link to a Youtube video I put together: