This is the table. The French DP is at the bottom of the screen, the British at the upper right. |
The British Army |
The French Army |
The British players aggressively moved toward the French DP and the town situated on the cross roads. The French had a hard time unclogging the congestion around their deployment point, but were able to get their two troops of dragoons down the road and within striking distance of the town.
A group of British grenadiers impetuously tried to get into the town ahead of the arrival of the dragoons. They fell an inch short and had to take on the mounted French in fisticuffs. The red coats lost the combat, but not as badly as one would have thought.
This game we did a better job of keeping track of "Bad Things that Happened" which impacts army morale. As a result of their forced withdrawal, the British lost a point on the morale table.
Each side thrust more units toward the town and crossroads. The cavalry of both sides were caught in the open and riddled by controlled volleys of musketry. Leaders were lost and morale points continued to decrease.
A major error of judgement occurred when the French player mistakenly thought that the chip for his supply train had not yet been drawn. He had four command chips at his disposal, but failed to use them before the Tiffin chip came up. His three wagons and group of grenadiers sat idle as a formation of three British units charged home. The French grenadiers were driven off and the wagons seized; a disaster for French arms!
This is the end of the game. The three German groups can be seen surrounding the space that had previously held the now destroyed British grenadiers. |