Saturday, August 4, 2018

Quatre Bras After Action Report

I was joined by four fellow gamers today for a General de Brigade recreation of the opening of Quatre Bras back in 1815. Three of our number are seniors in high school and lovers of military history. It was a joy to interact with them. They courteous and well spoken young men.

The game started out with the French going on the attack across the board. The very first shot fired was a French battery rolling a double six against a Dutch battery. Not a good beginning for the allies!

Turns 1-5

Turn 1- The French left advances towards the farm and the wood.

Turn 2- The allies advance their cavalry to slow the French advance.

Turn 2- A Dutch battery that was driven off by counter battery fire.

Turn 4- The French general advance continues. French chasseurs a cheval fail to close to contact. This would have major consequences for the rest of the game on this flank.

Turn 4- From behind the allied right.

Turn 5- Pressure mounts on the farm. Dutch hussars defeat the stalled chasseurs and drive them back with loss.

Turn 5- Intense action in the farm. No, it's just bad photography.

Turn 5- The Dutch battery is back in the action.
On the French right, the Materne pond was a tactical problem that altered the battle considerably. Also, the Dutch Jaegers did a good job of making things difficult for the French battalions.

Turns 6-8

Turn 6- The French infantry finally drive back the Dutch jaegers, and the French lancers get past the stream and in position to do some major damage.

Turn 7- A French lancer regiment catches a Hanoverian battery in the open and destroys it. This exposes the right flank of Picton's infantry.

Turn 7- From behind Picton's line.

Turn 7- The allies win some critical melees on their right.

Turn 8- The allied center is in distress as the jaegers and a battalion of Hanoverian line have been routed from the field.

Turn 8- A French regiment moves up in support.
The game was winding down. It appeared the allies had the edge, but things were still very much up in the air. The last couple of turns would be of critical importance.

Turns 9-12

Turn 9- The French drive off a Nassau battalion in the wood, but another is in position behind it.

Turn 10- A lone Hanoverian battalion remarkably is able to halt an attack by French lancers. The allied center is saved, at least for the moment.

Turn 11- Two small French battalions desperately try to turn the allied left flank. But the elite 95th Rifles are able to hold the vital hill.

Turn 12- Picton counter-attacks to check the French

Turn 12-  A lull in the middle.

Turn 12- The Dutch/Belgian cavalry is stopped. The French have gained very little ground on their left flank.

Turn 12- A very strong allied line stands between the French and the village of Quatre Bras.
It was a great day of wargaming.

Here is a link to my YouTube video, taken after the battle was over:

YouTube video

Thursday, August 2, 2018

Set Up for GdeB Game on Saturday

We are having another General de Brigade game this Saturday here at my house. There are four of us planning to participate. We will do the opening of Quatre Bras. A French corps of one cavalry and two infantry divisions will go up against Picton's 5th Division and a division of Dutch/Belgians. Picton's brigades are arriving as the battle begins, so the Dutch/Belgians will be hard pressed to hang on and buy time for the rest of the army to deploy around the little village of Quatre Bras and its vital cross roads.
The battle field from the east

Gemioncourt, defended by Dutch militia

Jagers defend the stream east of Gemioncourt

The French right

Nassau battalions defending Bossau Wood.

Materne Pond

Close up of Gemioncourt and its defenders

Massed French formations ready to assault.

French Corps artillery deployed

The allied position from the south.

From behind the French right.


Dutch hussars

Belgian light dragoons

Belgian line infantry supporting a battery.

Picton's lead brigade arriving.

Sunday, July 22, 2018

Cavalry for Impetus, Greece and Gaul

I just finished basing six more units for Impetus: three Greek light cavalry and three Gallic medium cavalry. I particularly like the Gauls. I placed a final order with Victrix to round out the collection with some Numidian infantry and cavalry.

These are the Greeks. One unit has shields to represent Tarantines.




The Gauls. The shield transfers make a big difference on these.





Friday, July 20, 2018

Another Fun Game

Today I hosted six fine young men for a General de Brigade game in my garage. It was an experiment that I have to say was a spectacular success. A couple of moms had sons that had taken my class in past summers. But the venue for the class ended, and I thought my ability to offer a gaming experience to youngsters had as well. But where there is a will there is a way.  I had hoped we could find a suitable location, however that would have been expensive and logistically difficult. So I took a chance by offering to have the game in my garage. The pluses were that I could set up and take down at my convenience. There would be less wear and tear on my soldiers and terrain. The only negative was that it encroached on my privacy a bit, but we only used my deck and my garage and the kids were incredibly considerate.  I believe the experiment was a success.

The set up was very similar to the one I used the previous weekend. However, with six players I needed to spread things out a bit and get more figures on the table. I brought out my entire Russian corps of two infantry divisions and a cavalry division. The deployed across the whole length of the table, with pockets of reserves in support. Attacking were allied contingents of Bavarians, Poles, Germans and a brigade of Old Guard cavalry to even things out.  Here is what happened.

The beginning of the game. Bavarians set to attack the Russian right
Turn one. Bavarians and Poles advance in the center.

Turn One. The Russian right. Despite being held by only three battalions of jagers, two regiments of Cossacks and a 6lb battery, it held for the entire game.
Turn three. The Cossacks try to steal the initiative with a charge. It fell short, but it did force the Bavarian infantry into square, delaying what would have been an overwhelming attack.
The youthful inexperience of the allied players became apparent when all of their initial assaults were aimed at Russian gun positions.  Early on one of those critical events took place when a Polish lancer regiment survived the moral check after taking a blast of cannister from 6 Russian gun stands and closed with the battery. We were all certain that the battery would be defeated and the Russian center would be breached. It didn't happen. The Polish commander rolled low, and even with plus four in modifiers, lost the melee and had to retreat.  This scenario seemed to repeat itself over the next three turns.

Turn four. Confederation of the Rhine troops charge a Russian 6lb battery. Finally, on the third attempt, the gunners abandoned their guns and the flank was imperiled.

Turn four. Duchy of Warsaw troops are pummeled by cannons and muskets. Three Polish general would fall due to rolls of double six by the Russian commander. Unbelievable.
Turn seven. The Old Guard horse artillery, two batteries worth, finally get into action. One can only wonder how different things would have been if this had taken place earlier in the battle.

Turn eight. The empty space in the middle of the picture had previously been filled with three Russian cavalry regiments sent out to attack the Bavarians. Between charging solid squares of infantry and blasts from supporting artillery the brigade was forced to retire, ultimately failing a brigade morale test and leaving the battle all together.
Turn nine. A combined attack of solid infantry and superb cavalry finally crush the jager brigade on the Russian left.

Turn nine. Bavarian cavalry maneuver to attack a Russian battery. Fortunately, this charge was canceled as the horsemen were needed to shore up the allied middle.

Turn eleven. The Bavarians have been decimated in their attempts to turn the Russian right.

End of game. The Poles were totally unsuccessful in punching through their Russian counterparts. 
As the game concluded it was clear that the Russians had won the day. Though their left flank was under pressure, a second line of defense had been established along a road, the town in the center was secure, and much of the Russian infantry had been unscathed.  It was a really fun game.

On a more philosophical note, several times leading up to this day I was tempted to cancel it. But one thought always sealed the deal for me. How can I justify having so many painted soldiers and scores of pieces of detailed terrain if I am not willing to get out of my comfort zone and share it all with a new generation of gamers? The fact is I just can't. The good book says that it is more blessed to give than to receive; that is particularly true in this hobby of mine. I am thrilled to know that six kids had a great experience. Some of them may even continue on in this hobby years from now. I am exhausted, but in the best way possible.