I played the third, and what ended up the final, turn of my Hail Caesar game today. The dice gods most certainly abandoned the men of Gaul. On their left, one warband was able to destroy a stand of Samnite medium infantry. However, the second unit of fanatics charged a Roman cavalry regiment, even attaching its commander to bring the total number of dice being thrown to 14. Not a single hit was inflicted. To make matters worse, they failed their moral check AND their leader was killed (rolled double sixes and then a six.)
In the center, there was mixed results. When the dust settled, though, the Gallic attack had certainly run out of steam and the Roman line was standing firm.
On the right, the General's bodyguard drove off a unit of cavalry and shattered a stand of hastati. The rest of the command, however, didn't activate, so the brave band was surrounded on the Roman's turn and shaken. At this point, the tribal leaders decided it was wiser to pull back what was left of the army and fight another day.
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A rare success for the Gauls, but it was too little too late. |
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This warband's victory was short-lived as the rest of Legio II converges on it. |
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The allied legion turns to meet the threat of a warband regrouping in the woods. |
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The general's guard proved unstoppable, but the lack of support from the rest of the division brought about its doom. |
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A defeat warband fleeing the field. |
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The raw Legio IV advances on the Gallic flank. |
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Gallic cavalry maneuvers to face the threat. |
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A unit of hastati from the fourth legion is shaken and doesn't join the advance. |
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Chariots. Very cool. |
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Warriors charging forward. |
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The Roman line stands firm. |
I learned a lot from this game. I am getting more familiar with the rules. For next time, I will only have two large warbands and break the others into smaller groups. I am confident this will give the Gauls a better chance.