Sunday, October 22, 2023

More Jacobites

The collection keeps growing. At the moment, I have 14 battalions for the Jacobites, 10 for the government, two guns for each side and 30 stands of cavalry for the king and seven for the bonnie prince. I have three more battalions of regulars to do along with five clan regiments. I will also add two more guns and a battery of mortars to each side. After that, I will order the Irish Picquets and some more lowlanders to round things out.

Wednesday, October 18, 2023

Rising of the Clans Play Test #2

I was able to get all of my completed units on the table today for a much more serious play test of my rules. For the most part, I liked how the game flowed and felt the rules captured the feel of the period. On the other hand, I also saw the need to modify the command portion of the game. I just had too many fails as you will see in the report below. I also made some changes to the mele modifiers. Any unit charging gets a +1 to their die rolls, clans in column and cavalry get +2. Here is an account of the battle before these rules changes were made. Turn One- The Jacobites were to be the aggressors. All but Macdonald and his highlanders advanced towards the enemy. Macdonald's men, despite being the most elite in the army, were rather reluctant to come to grips with the king's men. (too many high activation rolls.) Lord Murray's Atholl brigade was able to move within cannon range of the Government forces on the hill and suffered the first casualty of the game.
Turn Two- Lord Murray quickly put his battalions into line. Olgilvy's men advanced to support Murray's left flank. For a second straight turn, Macdonald's highlanders refused to move. On the Government side,Cholomedely moved his brigade into the protection of a stone wall to his front.
Turn Four- The Atholl Brigade began its advance towards Campbell's loyalists holding the hill. Olgilvy came up in support on his left. Macdonald finally got his men off theirs and on theirs.
Turn Five- Volleys begin to thunder as Murray's Atholl brigade engages Campbell's men. At long range, not much damage is done. The Royal Ecossais move up in line to support Murray's attack. Macdonald is also moving closer to the Government left.
Turn Six- Murray's attack goes in. Men begin to fall as musketry and cannister blast away at the advancing Jacobites. Legonier orders his 14th Dragoons to support Campbell's line. Macdonald gets two of his battalions, those of Barisdale and Keppoch, across the hedgerow and within striking distance of the Government left.
Turn Seven- Macdonad's highlanders hunker down and advance through the murderous fire of Pulthey's regiment of foot. The 14th Dragoons rather foolishly tried to charge the Ecossais regiment and lost a quarter of their men for the attempt.
Turn Eight- Barisdale and Keppoch plunge into Pultnet's veteran infantry. The combat is hand to hand. Pultney's men are driven back 3", but the Scots have paid dearly for their success. On the other flank, Murray is exhorting his men up the hill to try to dislodge the loyalist regiments holding it.
Turn Nine- Murray's men, depite suffering significant casualties, are able to drive back Campbell's men. On the other flank, Pultney's regiment stoutly holds its position and forces the clans fo Barisdale and Keppoch to retire 9". The Locheil regiment also charged, but was turned back by Sempfill's regiment and the Royal Artillery.
At this point I called the game. I learned a lot and will make some changes to the command and mele sections of the game. It's all good. I am having a blast! Your input is much appreciated. Please leave your comments below.

Sunday, October 15, 2023

HMGS Convention in Southern California

Yesterday a couple of my former students and I put on a Hail Caesar game at our local HMGS convention. Overall, I thought the attendance was good. There were several excellent games being put on with excellent figures and terrain. There were a couple of large tournaments taking place which took up most of the gaming space. No one joined our game, but several came by and took photos and/or observed. We got many compliments which was gratifying. It was a pleasure to have Chris and Max with me. Our game turned out to be quite interesting. The Romans held a ridge. The elite Carthaginian division under Hanibal attacked the center and destroyed by the best Roman legion on the ridge. However, the legion took some significant causalties in the process. A division of Gauls following up was able to capture the ridge. The Roman flanks held fairly well against Spanish and Carthaginian attacks. A fourth Roman legion approached to reinforce the center. In spectacularly bad luck, the Roman general issued orders to the whole legion. He rolled a "12" which is a blunder in this game. He rolled again for the result. It was a one, the worst possible outcome. The entire legion turned around and marched off the table. Hanibal had snatched a victory out of the jaws of defeat. Here are some pictures of our game.
Here are some shots of other games we liked.
It was a good day. Thanks Max and Chris for joining me.

Saturday, October 14, 2023

Government Cavalry for the 45

The cavalry for His Majesty's forces is completed. Three regiments each of 10 figures. I may add a fourth or enlarge the current three up to 12 figures each, but for now they are completed.